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Quentin Harley
KeymasterYou can after homing turn off the motors in pronterface, and manually move the arms to the home position for an approximation of the morgan movements
Quentin Harley
KeymasterHi Pyro,
I should really spend more time here I see.
Mega is basically a scaled up Morgan Pro. The source for it is not available yet since it is a commercial product now, and will be released at a later stage in the same way Ultimaker releases the plans after a certain time.
The current Mega is lasercut – it will be hard to print the large pieces required. The arms are 280mm from center to center, and the drive wheels are scaled to match.
Mega is an impressive machine, but I would say not a prime candidate for a first build.
Quentin Harley
KeymasterYou can fool the firmware in believing that it homed by quickly after issuing the home command (G28) shorting x-max, y-max z-max in quick succession.
The firmware will believe it has homed.
Quentin Harley
Keymaster@arnob7 Welcome to Morgan. Looks like you are well on your way to build yours! Always makes me smile when I see a freshly printed set of Morgan parts 😉
Quentin Harley
Keymaster@pyro139 Yes, it will work, but know that the RAMPS electronics does not have quite the processing power Smoothie has, and the firmware might be a little old.
Another builder here actually managed to get his Morgan running on RAMPS with the latest Marlin. I will ask him for this.
Quentin Harley
KeymasterI would recommend a nozzle with a single point to make the math work out. Chimera would be an option – just make sure you understand the caveat of that hotend – you cannot ever run it without filament in all its feeding tubes.
Quentin Harley
KeymasterNo, it does not. In fact, I recently moved to using the smoothieboard. It is a 32bit arm coretex m3 based board.
If you possibly can, try to get a smoothieware compatible board.
Quentin Harley
KeymasterHere is a link…
Assembly GuideQuentin Harley
KeymasterHi pyro139,
Have you looked at the BOM on the Morgan assembly page? On that page you will also find a link to the reprapmagazine that features a step by step graphical assemby instruction of the classic Morgan.Let me know if this helps.
QuentinQuentin Harley
KeymasterHi Blaze,
Make sure you have the right pins configured at the endstops. There is a Azteeg config demo config. Start from that.
Additionally make sure you add/superimpose the following to the config (Take care about the correct pins for Azteeg – this is from smoothieboard):
# Arm solution configuration : SCARA robot. Translates mm positions into stepper positions arm_solution morgan # selects the morgan arm solution alpha_steps_per_mm 553.54 # Steps per mm for alpha stepper beta_steps_per_mm 553.54 # Steps per mm for beta stepper gamma_steps_per_mm 417.32 # Steps per mm for gamma stepper arm1_length 150 # this is the length of an arm1 (inner) from hinge to hinge arm2_length 150 # this is the length of an arm2 (outer) from hinge to hinge morgan_offset_x 190.0 # tower offset from bed 0:0 default 100.0 morgan_offset_y -60.0 # tower offset from bed 0:0 default -65.0 morgan_undefined_min 0.95 # Defines undefined SCARA ratio: default 0.95 scara_homing true # optional SCARAcal (highly recommended for Morgan) scaracal.enable true scaracal.slow_feedrate 20 # slow enough not to slip, fast enough not to frustrate the user
and also the following for the probing:
# optional Z probe zprobe.enable true # set to true to enable a zprobe zprobe.probe_pin 1.28!^ # pin probe is attached to if NC remove the ! zprobe.slow_feedrate 5 # mm/sec probe feed rate #zprobe.debounce_count 100 # set if noisy zprobe.fast_feedrate 100 # move feedrate mm/sec zprobe.probe_height 10 # how much above bed to start probe gamma_min_endstop nc # normally 1.28. Change to nc to prevent conflict, # associated with zprobe the leveling strategy to use leveling-strategy.ZGrid-leveling.enable true # enable map level leveling-strategy.ZGrid-leveling.bed_x 380 leveling-strategy.ZGrid-leveling.bed_y 220 leveling-strategy.ZGrid-leveling.bed_z 200 leveling-strategy.ZGrid-leveling.slow_feedrate 100 leveling-strategy.ZGrid-leveling.probe_offsets 0,0,14.5 # the probe offsets from nozzle, must be x,y,z, default is no offset leveling-strategy.ZGrid-leveling.wait_for_probe true # Makes system wait for probe confirmation leveling-strategy.ZGrid-leveling.rows 7 # X divisions (Default 5) leveling-strategy.ZGrid-leveling.cols 5 # Y divisions (Default 5)
Quentin Harley
KeymasterNothing wrong, except that you need to cut a notch in the cornet for the wheels to stick through. Your wheels are too small to have a decent resolution on head movement. Other than that it seems good.
Quentin Harley
KeymasterCool looking Theta wheel!
April 5, 2015 at 11:58 in reply to: RepRapMag BeginnerSpace Article on Morgan – details, refinements, questions #6031Quentin Harley
KeymasterMovement on Morgan is inverted when viewed from the front.
X+ goes left, Y+ comes towards you.
Z+ as you rightly stated brings the bed down (to increase the nozzle height)
It helps to place the morgan with the back facing you, but humans are amazingly adaptable. I suggest just learning to operate the controls in reverse.
Quentin Harley
KeymasterMorgan baseplate is approximately 40x50cm in size.
The arms however can reach much further. The arm segments are 150mm long and can reach 280mm from the tower without trouble.
Morgan Pro comes with a 380×220 semicircular bed. It capitalizes on the reach to make the machine essentially print “outside the box”
The elbows stay within the frame by design, but this can be changed. Nothing prevents you from making the arms longer.
March 21, 2015 at 12:53 in reply to: RepRapMag BeginnerSpace Article on Morgan – details, refinements, questions #5989Quentin Harley
KeymasterVery handy comments. Thank you!
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